Training # 03 - "Max. G Turn At Corner Airspeed" From "Kofana"...


MISSION DESCRIPTION...


In this training mission, your jet starts at 400 knots (within the corner airspeed range of 330 - 440 knots). Follow these steps to perform this maneuver:

1. Load training mission "03 Max Turn at Corner" from Tactical Engagement.

2. Press "1" on the top of the keyboard to bring up the HUD Only view.

3. Press "F" to record your flight using the ACMI feature. You should see "Recording" in red at the top of the screen to confirm that the recorder is on. You will use the recording later to review your flight.

4. Fly straight ahead for about 10 seconds. Note your heading before turning.

5. After about 10 seconds, go to full AB (Afterburner) by pushing the throttle all the way forward or by pressing "Shift + ( + )". Note that the goal is to stay at the corner velocity of 330 - 440 knots. This may require you to reduce the Gs by easing off the joystick.


6. Roll the jet either right or left and set the wings between 75 - 85 degree of bank. The side-to-side movement of the joystick controls aircraft roll.

7. Pull all the way back on the stick to command the maximum G possible. Forward and backward movement of the joystick controls aircraft pitch. Pitch essentially equates to aircraft Gs. Notice that you cannot pull max Gs at 20,000 feet and maintain corner velocity. If you pull more than 7 Gs in this turn, you will lose airspeed.

8. Keep pulling around the turn, trying to maintain 330 - 440 knots, until you are back to your original heading (thereby making a full 360 degree turn). Since this is a canned maneuver, you have the luxury of using the HUD to help you make this level turn.

9. During this turn, drag the flight path marker across the level pitch line in the HUD. The flight path marker is presented in the HUD to show the pilot where the aircraft is going. At speeds above 300 knots, it is very close to the nose of the aircraft. You control the HUD flight path marker with the joystick.


10. Once you roll the jet 75 - 85 degree, you can move the flight path marker by pulling back on the joystick. If the flight path marker is on the level pitch line in the HUD, the aircraft will stay level. If it gets above or below this line, then the aircraft will climb or dive respectively.

11. Press "F" to stop the ACMI recording.

12. Press "Esc" and then select "End Mission" to end the training mission.

One last point: in this training mission, we used the HUD to make a level turn. In most combat situations, however, your attention will be focused on the bad guys and you will not be able to use the HUD to make a perfectly level turn.