Training # 04 - "Max. G Turn Well Above Corner Airspeed" From "Kofana"...


MISSION DESCRIPTION...


In this training mission, the F-16 begins at 700 knots, well above the maximum corner airspeed range of 330 - 440 knots. Even though the turn you make is at 9 Gs, note the increased turn radius and the reduced turn rate caused by this increased airspeed. This mission will graphically show why you will get spanked if you fly the jet too fast (above corner airspeed) in a turning fight. You will execute the turn exactly the same as you did in Training Mission 3. Follow these steps to perform this maneuver:

1. Load training mission "04 Max Turn Above Corner" from Tactical Engagement.

2. Press "F" to record your flight using the ACMI feature.


3. Fly straight ahead for about 10 seconds. Note your heading before turning.

4. Roll the jet and set the wings between 75 - 85 degree of bank. The side-to-side movement of the joystick controls aircraft roll.

5. Pull all the way back on the stick to command maximum G possible. Front and back movement of the joystick controls aircraft pitch. Pitch essentially equates to aircraft Gs. See HUD flight path marker, the HUD level line, and your airspeed and altitude scales.

6. During this turn, drag the flight path marker across the level pitch line in the HUD. Remember from the last training mission that the flight path marker shows the pilot where the aircraft is going. You control the HUD flight path marker with the joystick.


7. Once you roll the jet 75 - 85 degree, you can move the flight path marker by pulling back on the joystick. If the flight path marker is on the level pitch line in the HUD, the aircraft will stay level. If it gets above or below this line, then the aircraft will climb or dive respectively.

8. Press "F" to stop the ACMI recording.

9. Press "Esc" and then select "End Mission" to end the training mission.